#ifndef __H_TEST_FRAME__
#define __H_TEST_FRAME__

#include "mk3de.h"
using namespace MK3DE;

class CTestFrame : public CWin32App
{
public:
	CTestFrame();
	virtual ~CTestFrame();
	
	LRESULT MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);

	void Active();

	virtual BOOL CreateFrame(const char* mediaPath, DWORD width, DWORD height, RENDER_DEVICE_TYPE type);
	virtual void DestroyFrame();

	virtual BOOL CreateScene() { return TRUE; }

protected:
	CScene* _scene;
	CCamera* _camera;
};

#endif // __H_TEST_FRAME__
